General Data

Code: IFI6099.DT
Number of credits: 4.00
ISCED-F: Information and Communication Technologies (ICTs)
Status: Core
Type: Course
Academic Year:
Term:
Modality: Presential
Available for Mobility Students: Yes
Restricted to alliance: No

Coordination

kristel.viileberg@tlu.ee

Description

Game definition and elements. Game classification and genres. The process of game design and roles. Game idea and concept. Player types and target groups. Gameplay. Core mechanics. Interactive storytelling and world. Game characters and UI. Paper and digital prototypes. Game specification. 
The main focus is on game design. Students form teams and design games from idea to digital prototype. Theoretical aspects are integrated with practical assignments.

Instructors

Mikhail Fiadotau

Contents

The goal of this course is to provide an overall understanding of game research and theory, design and implementation.



 

Learning Outcomes

Upon completing the course the student:
- has general overview about the aspects of computer games and have knowledge and skills in the field of design of computer games.

Assessment Methods and Criteria

Examination